"Part of the decision process when coming up with new updates is how they can complement other areas of the game as well as offering something new to engage with. "With there being such a large and varied amount of experiences in GTA Online at this point, there is always that challenge of trying to keep things fresh that’s going to appeal both to our veteran audience and any new players that may be playing it as their first bit of gameplay beyond the tutorial." "Every update we add gives us a chance to receive player feedback that can help us with new ideas, such as giving our gearheads a world with Los Santos Tuners and a space to house their cherished rides with the new 50-car garage on Eclipse Blvd as well as consider how we can tweak existing content to improve the overall experience, such as cycling out modes on a regular basis," says Bell. Bell reckons no two days are the same behind the scenes, and that with every update he and his team get the chance to listen to what players want to see moving forward. Lead designer Chris Bell echoes Butchard's sentiments by saying working on such a massive, long-term project as GTA Online can at times feel surreal, but is also hugely rewarding when received by such a large community.
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